Overview
Overall Focus/Topic
Player-Driven Storytelling. Exploring emergent storytelling techniques within Games and Designing my own system to generate player driven stories through gameplay.
Aim
To investigate the various methods that can be used to enhance player driven and emergent storytelling, and to design, develop and evaluate their use through deconstructing similar games systems to influence the creation of an original game concept.
Objectives
- Research how player driven and emergent storytelling is achieved in theory and practice
- Deconstruct similar game mechanics and systems and practitioner methods of emergent narrative
- Iteratively combine ideas and system designs into a larger cohesive design prototype in engine
- Evaluate Final Prototype
Methods
- Literature Review
- Case Study or Formal Analysis of Game Systems
- Practice Based Research (make a Game)
- Post mortem
Final Dissertation
Dissertation_MichaelHutchison_1802711.docx
Resources
Media