Analyzing Key Inspirations

Now that I have established my key game inspirations and what about them inspires me as a designer, I thought it might be a good idea to dig a little deeper into the top games in the list to try and understand each of their core mechanics, supporting mechanics, dynamics and systems, and aesthetics. Hopefully this will result in a small list of prompts for me to look back to and reflect on to help with my ideation and brainstorming process when it comes to creating an idea for an interesting mechanic of my own to work on. I feel that going through this process, with the help of the MDA framework, should not only help me understand how the mechanics and systems of these games work on a deeper level, but also how their player experience goals came to be.

I will then be using these prompts to create a mindmap of my idea's and mechanics, and will also help me perform mix and match activities with the mechanics (where appropriate) when stumped for ideas.

Based on my Inspirations sheet I made earlier, I have skimmed through it and reflected on it, and it seems there is a common thread linking almost every game together, a key theme or activity that I seem to genuinely enjoy being a part of; Exploration & Adventuring. It seems explorative elements of games, or dynamics that involve exploration of the world, mechanics and systems, drive my interest the strongest as a player and even as a designer. It is for this reason I will be focusing on the, rather broad, spectrum and usage of mechanics through explorative means, or in other words, attempting to create a fundamentally enjoyable exploration dynamic.

Key Inspiration Analysis

I plan on making a bullet pointed list of a few of my top inspirations to try and understand their core mechanics.

Outer Wilds

Journey